HazyDayz
Active Member
Nice comparison.Pumps:
Pro-
your motor program is the exact same to fire the next shot, or to clear a malfunction. If you fire, and need to fire again....rack and press trigger. If you press the trigger and nothing happens.... rack and press trigger.
They're also relatively cheap because manufacturers only worry about the FCG and bolt...they don't need to worry about precisely machining pistons, gas ports, or return springs since you're providing that energy.
Con-
They kick harder and they're not as fast. With semi's, some of the energy that's taken into the action has the effect of reducing recoil. They're not as fast because the shooter must, of course, perform the action of manually pumping between shots. Pumping also messes with your sight picture and changes your hold on the gun, including the force of your support side back towards your shoulder.
Semi-Autos
Pro-
They're fast and don't recoil much. The action on a semi will likely cycle completely before most people start pumping a pump-action. You also have the advantage of being able to maintain the same sight-picture and pressure with your support side. You can worry more about shooting the thing than performing its mechanical action.
Con- They're expensive and you need some extra motor programs. Semis DO need those precisely machined and tuned pistons/springs..etc. This will likely mean you're spending at least $600 for a reliable gun....with many of the better choices costing upwards over $1,000.
A big drawback, that's mitigated with training, is the reaction time to an ammunition-related malfunction. If all goes well, you press the trigger, and then press the trigger again as soon as you've reacquired the desired sight picture......quick. If you press a trigger and nothing happens though, your brain has to identify that a malfunction has taken place and then select the proper motor program to fix the problem. Essentially *click*....reach under and rack the bolt manually by the handle, and then switch back to shooting.
Summary
pump- cheap, slow shot-to-shot, fast malfunction clearing(ammo related), kicks hard
semi- expensive, fast shot-to-shot, potentially slower malfunction clearing(mitigated with training), less recoil.