Mayberry Carbine Match, Registration Open

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  • steveinmd

    Active Member
    Mar 3, 2008
    236
    Westminster
    Attention shooters,
    Registration for the January 30, 2011 carbine match at the Mayberry Game Protective Association is now open. The entry fee is $30 per rifle, a shooter may enter two rifles in the match but they must be in separate classes. The field limit for the match is 30 rifles.

    To minimize the amount of down time for the shooters we will split into three groups of 10 shooters each and have three different starting times, 8:30, 11:00, and 2:30. Please indicate with your entry which time is your first and second choices. If you are coming with a group of shooters we ask that you send all your entries together to ease the squadding. We will need to receive payment for all members in your group to reserve their spots.

    Please include an email address with your entry, we will confirm your starting time, and you will receive a copy of the course of fire and range layout diagram for the match.

    I anticipate the match will fill and we will have a waiting list, if you register and cannot attend the match please let us know a soon as possible so we can notify those on the waiting list. Anyone canceling before Friday January 28, 2011 will have his or her entry fee returned to him or her. No refunds will be given for cancellations after Friday January 28, 2011.

    Mail your entry information and check to: Steve Dukehart, 308 Royer Rd, Westminster MD 21158. Make checks payable to MGPA.

    General:
    Classes: Iron Sights, Non-Magnified Optics, Magnified Optics, Vintage rifles.

    No Armor Piercing (AP), Penetrator, Steel Core, Tracer Ammunition allowed. No holes in the steel please. Violators will be disqualified, and asked not to return.

    The match consists of considerable amounts of movement on uneven terrain. There may be mud, snow, ice, drainage ditches, ruts, holes, etc. Care should be taken whenever moving on the course.

    This is a lost brass match. Anyone that wants brass may bring a bucket and help police brass at the end of the match.

    Magazines must be retained.

    No Full Auto firing.

    No drum/beta-c magazines. Standard 20 or 30 round magazines.

    Targets will consist of paper B-27 and E-type silhouettes, and steel targets. Targets will be engaged from approximately 1 to 300 yards.

    The minimum round count appears to be in the 90-100 rounds range, if all your rounds are good hits. My suggestion is to carry at least 120 rounds, more if you can, or if you think you may get a little trigger-happy.



    Safety:
    Shooters will bring rifle to “ready area” in case.

    Rifles must be carried muzzle down while on range.

    Muzzles must face down range at all times while on range.

    ECI (Empty Chamber Indicator) must be inserted at all times unless directed to remove it by a SO (Safety Officer).

    Rifle must be on “Safe” during all movements on the range. Shooters will call out “Safe” when engaging safety, before moving from any firing position.

    Failing to follow SO directions will result in disqualification.

    At completion of your run, show SO your clear weapon and insert ECI.

    Any safety violation will result in immediate disqualification.

    Scoring:
    Scoring is time to complete course plus penalties.

    Dropped/Abandoned magazines are one penalty each.

    Any targets left un-neutralized are one penalty each.

    Shooting targets out of order are one penalty per target.

    Penalties are 20 seconds each.

    To neutralize a B-27 target it must have two hits within the 8 ring, unless target specifies otherwise.

    E-type Silhouette targets require two hits to neutralize.

    Steel targets require two hits to neutralize.

    Targets will be engaged closest to farthest.

    Mozambique’s can be shot in any order.

    Side Pistol Match:
    We will also be running a small pistol match on the side, something similar to what we shoot during the precision matches (barricades, barrels, some movement etc). It will not effect your score in the carbine match, just a little something to kill some time after your done with the rifle. There will be a small additional entry fee for the pistol match, and it is not required that you shoot it if you don’t want to.

    Thanks, and hope to see you all at the range.

    Steve B.
     
    Last edited:

    3rdRcn

    RIP
    Industry Partner
    Sep 9, 2007
    8,961
    Harford County
    Sounds like fun, count Kevp and I in for non magnified optics. Money in the mail in the AM.

    Be good to see ya again M225! Stop by the shop and we'll do some lunch one day. I'm back inside at the Acura store so I'm there just about every day.
     

    glock_forty5

    Ultimate Member
    Oct 30, 2007
    1,300
    Im gonna beat you all cuz im gonna drop my check in Steve's mailbox in the morning.

    You better get that scope level first! This ain't Airsoft! :lol2:

    reticle-3deg-lg.png
     

    Drmsparks

    Old School Rifleman
    Jun 26, 2007
    8,441
    PG county
    ok, so how much of this is shot in one stage? i.e what's the magazine capacity? I'd like to shoot my m1a but am limited in kit (mags and pouches)..

    Suggestions?
     

    steveinmd

    Active Member
    Mar 3, 2008
    236
    Westminster
    The whole match is shot in one stage. You will need to carry all your ammo loaded in magazines and ready to shoot. When we say go the clock will start and you will begin shooting and moving through approximately 12 firing positions covering the entire length of the range. When the clock stops you will have worked your way down range to the 600 yard backstops and having fired around 100 rounds.

    I expect most shooters to use some web gear/molle/chest rig setup, and carry 4 or 5+ 30 round mags, garand shooters will need 12-15 or more enbloc clips, M1a shooters 5 or more 20 rounders. I can't help you with pouches, but I'm sure we can scrape together enough mags to get you through the match.

    Steve B.
     

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